tilt = 15 t = 0 start = quaternion() delta = 15 speed = 1.5 / delta for (rot = 0; rot <1440; rot += delta){ if t < tilt {t++} x = sin(rot) y = cos(rot) q = quaternion({@x @y 0},@t) orientation = q * start moveto @speed quaternion @orientation } speed *= 10 moveto @speed quaternion @start